![]() ![]() Those holding melee weapons can block thrown objects, whilst those with swords can even block bullets. A railgun, throwable knives and pencils, wooden boards with nails through it there’s a lot of new variety to what you’ll be hitting enemies with, though the railgun is the only new firearm. The katana also now deflects bullets back at the shooter, which is as cool as it is ludicrous, especially when combined with the hack that reflects all bullets back to their respective shooters when you hit just one of them.Īs empowered as you now are, enemies also have a few new tricks. There is a wealth of new items and weapons with which to murder and maim. Combine the katana recall core with a hack that makes the blade bounce between enemies on its way back to you, and you’ll feel almost unstoppable! Cores are powerful and whichever one you choose can be further complemented by hacks. The ability to charge towards an enemy and punch them is an early one, but my favourite is beginning with a katana that you can recall after you’ve thrown it. You begin with a core that gives you three hearts instead of two, but you’ll soon find different cores that grant abilities in place of that extra heart. If hacks are where you tailor the game to suit a playstyle, cores are where you choose one. You’ll begin with a few and unlock more as you find them on the level select grid. With the relevant hacks, you can throw knives and katanas right through enemies, jump on enemies to kill them, or increase the power of your punches. ![]() Hacks can be as simple as replenishing your hearts, but can also be significant modifiers to the game, ranging from reducing the cooldown between your shots to causing thrown objects to explode on impact. If you’re not up for the job, though… well, there will always be another mind willing to take control.The main benefit comes between the levels, where you will occasionally get to pick a hack. Mind Control Delete is a great chance to jump back into Superhot with fresh eyes, to relearn the game’s rhythm’s and untangle a fresh new web of fake internet conspiracies. It's great for popping in and out of a handful of brawls during a lunch break, knowing that each gauntlet survived ensures more tools and more challenges for the next day’s run. Each fight begins and ends without context, cutting to the next one at a seemingly arbitrary kill count.īut if you finished Superhot wanting more, Mind Control Delete offers just that. There’s no deal gone wrong, the bartender isn’t reaching for his gun. You also miss those tasty snippets of scene-setting from the original. But after an hour of Mind Control Delete, I’d seen the same dojos, garages and penthouse suites ten times over. Superhot’s campaign was short enough that you never spent too long in one place, either. Every fight, by necessity, is a moderately-sized brawl in a fairly-spacious arena where foes come from all directions. There’s no punching your way out of a packed elevator here. Outside of those small Hack and Core tutorials, you’re also missing the original’s more deliberate fights. The absolute minimalism of the visuals helps the arenas melt into the background, and all those traits and twists help spice up individual skirmishes, but you are very much still fighting the same assortment of blokes on the same round of maps. See, Mind Control Delete can be bloody repetitive. The text sections create a haunting atmosphere, even if they are thin on actual plot, but the desire to see more kept me going even as the repetition set in. You’re always diving deeper into the machine, whether that’s to dig out more cryptic text or another handy upgrade. Superhot’s glitched-out story about control, conspiracies and illegal ROMs returns, providing a narrative structure that keeps MCD from going full Spelunky. They still run and gun blindly at you as before, but you soon encounter foes who’s weapons can’t be stolen, and porcelain gits who can only be damaged by hitting their glowing red weak point. To keep things fair, Mind Control Delete starts remixing how its baddies work. ![]()
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